CoreAnimation Core Animation for fun and profit! I'll be presenting at 360iDev conference and talking about Core Animation for fun and profit
SwiftUI Why there will never be SwiftUI for non-Apple devices SwiftUI relies on Apple's own frameworks that are missing from other platforms.
MacOS History of Core Graphics History of Core Graphics, or any other Apple framework, is also a slice of history of the Macintosh computer. QuickDraw QuickDraw was the 2D graphics library and the API. It was written by legendary Apple programmers: Bill Atkinson and Andy Hertzfeld in the early 1980s. A pixel-oriented graphics system with
iOS There are six more Xcode Template Kinds (one is in JSON) I have found 6 more Xcode template kinds, of which one is in JSON.
iOS Documenting Xcode templates in detail I consider myself to be a forensic developer by trade. I yet have to encounter a client’s project even remotely similar to any of the projects I’ve worked on in the past. The said projects are so vastly dissimilar that they form a nice data-source for a “random
iOS Xcode Templates We encounter Xcode Templates every time we want to create a new file or a project. Xcode provides numerous templates targeted at different platforms and languages. File templates create different source code files, UI resources, asset catalogs, GPX files and such. Project templates create the skeleton of a whole project,
Swift Using the same code-base for iOS and macOS, without Storyboards In previous life I was a Windows developer, mainly using Delphi. Whenever I needed a tool I would build one, and it would run on my PC, just like any of the apps I was developing for work. When I want to do the same, in iOS world, I end