I’m Mihaela. Senior iOS architect with fifteen-plus years on Apple platforms. I build AI-powered developer tools for the Apple ecosystem.
Currently shipping Cupertino, an open-source MCP server that gives Claude and other AI assistants offline access to Apple’s developer documentation. Featured in iOS Dev Weekly.
Also shipping TileDown, the Swift static site generator this site is built with, and three apps for people who work on Apple platforms: OneGraph and XRay Viewer, both in public beta for the Mac, and SlayerTree, coming soon.
Paste a SwiftUI view into OneGraph and see which parts of its graph ran again and why. Open XRay Viewer on any running AppKit, UIKit or SwiftUI app and see its real layers. Both are free betas for the Mac, and here is what works and what does not yet
I compared the June and November documentation databases page by page, 27,494 new pages, none lost, 126,695 re-read, a foldable iPhone in the docs, and the two defects the diff found
UIKit and AppKit hand the render server a description of a motion and walk away. SwiftUI does not, and it does not behave the same on a Mac as on an iPhone. I measured both on a Mac, two simulators, a real iPhone and a real iPad.